![]() This will allow having audio in homebrew apps.Īdd the game assets and music file following the instructions in the previous 3DS section. Go to the sdmc folder and create a new folder there named 3ds if it doesn't exist already.Įnter the sdmc/3ds/ folder and create an empty file there named dspfirm.cdc. This will open the folder where Citra's configuration is stored. Optionally, since this port doesn't play MIDI files, you'll need to convert the music to ogg format (sample rate Open Citra Folder. Inside the 3ds folder, create a new folder named SpaceCadetPinball and copy the game assets into this folder. Make sure you have your dspfirm.cdc in the 3ds folder (required for sound in homebrew games). cia to the SD card and install it with a title manager. Note: To run the homebrew you will need the game assets from the original PC game. Despite being playable, there are still some bugs present.It plays sound effects and music, provided the player supplies the music in OGG format.No menus, options, or a results screen.Compatible with 3D Pinball - Space Cadet and the Space Cadet table from Full Tilt! Pinball.This 3DS port has been changed to use native GPU rendering with the Citro3D library. ![]() It is based on the PC decompilation made by k4zmu2a, which uses SDL2 to render the game. It's originally a game that came bundled with Windows from Windows 95 up to Windows XP.
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